A Choice System With Significant Repercussions Should Be Included in Hogwarts Legacy 2
Hogwarts Legacy 2 could incorporate and even build upon the morality system originally intended for Hogwarts Legacy. Players are occasionally given choices in the first game, such as whether to assist a character, demand a reward, or approach a challenge in a new way. Furthermore, players are frequently presented with various conversational alternatives during conversations in Hogwarts Legacy. Nevertheless, nearly all of these decisions have very little effect on the player character’s journey and the plot, even though they can alter the tone of the character or the resolution of a minor circumstance.
It now has the opportunity to include a system in which every decision the player takes affects their character and the overall plot of the game in a lasting way. The discarded crime and punishment system from Hogwarts Legacy would undoubtedly be an intriguing way to examine morality in the follow-up, but that complexity would be further increased with dialogue choices that had a significant impact on the player’s relationships with other characters, both favorably and unfavorably, essentially opening doors or permanently closing them. This would further support the developer’s goal for the original game, which was to give the user the impression that they were actually at Hogwarts and experiencing daily life as a student there.
Hogwarts Legacy Seemingly Scrapped an Entire Morality System Ahead of Release
In contrast to many contemporary role-playing games, such as Baldur’s Gate 3 and the impending Fable revival, Hogwarts Legacy lacks a typical morality or “karma” system. Rather, if players think that employing unforgivable curses like Avada Kedavra, Crucio, or Imperio is the “evil” option and not the “good” one, then they are the only ones who are aware of any morality in Hogwarts Legacy. However, because Harry Potter’s books center on the constant conflict between those who use magic for good and those who use it for evil, the universe is ideal for the incorporation of a true morality system into a game based on it.
It turns out that a morality system that was intended for Hogwarts Legacy was eventually removed from the game before it was released. In particular, Hogwarts Legacy’s cut morality system focused on crime and punishment elements, allowing players to gain a desired level for committing terrible deeds. For instance, it is reasonable to assume that casting the Killing Curse (Avada Kedavra) would max out the player’s desired level, giving them a one-way ticket to Azkaban Prison, based on the unused code in Hogwarts Legacy’s removed material.
Experience on PC
Minimum/Low Specs | ||
OS | 64-bit Windows 10 | |
CPU | Intel Core i5-6600 (3.3 GHz) or AMD Ryzen 5 1400 (3.2 GHz) | |
RAM | 16 GB | |
GPU | NVIDIA GeForce GTX 960 4GB or AMD Radeon RX 470 4GB | |
DX VERSION | DX 12 | |
STORAGE | 85 GB HDD | |
NOTES | SSD (Preferred), HDD (Supported), 720p / 30 fps, Low Quality Settings |
Recommended/High Specs | ||
OS | 64-bit Windows 10 | |
CPU | Intel i7-8700 (3.2 GHz) or AMD Ryzen 5 3600 (3.6 GHz) | |
RAM | 16 GB | |
GPU | NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT or INTEL Arc A770 | |
DX VERSION | DX 12 | |
STORAGE | 85 GB SSD | |
NOTES | SSD, 1080p / 60 fps, High Quality Settings |